![]() Max height data is merged at runtime, therefore, leaving it blank will not have any impact if the mod is not drastically changing the heights for the cells it's editing (most mods don't). I didn't notice any particular issues - although that might be because I don't know what I'm looking for. I also noticed that DynDOLOD esm and DynDOLOD esp have different MHDT values esm is the same as DLCs, but esp follows the value set by the load order. On the other hand, the mod Convenient Carriages for example has this data populated (with some sort of technical gibberish I don't understand), and when I did the setup with this data, there weren't any problems either. I left it empty on one setup and I didn't have any weird stuff going on. ![]() Some mods that influence worldspace (such as Plockton's Culling Data Glitch Fix - meant primarily for the huge square hole in the Sea of Ghosts), have this line empty. I've noticed a bunch of conflicts in SSEEdit regarding this line and I also wondered what it actually does and if it has any impact on the game at all.
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